Monster
Tyreus, Illusionist
Outside your table’s allowed sources
Official reference · AitFR-FCD · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13
- Hit points
- 156 (24d8 + 48)
- Speed
- Walk 30 ft.
- Challenge rating
- 13
- Alignment
- Neutral Evil
- Strength
- 10
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 20
- Wisdom
- 15
- Charisma
- 16
- Passive Perception
- 17
- Saving Throws
- int: +10; wis: +7
- Skills
- arcana: +12; deception: +8; history: +10; perception: +7
- Languages
- Common, Deep Speech, Draconic, Primordial, Sylvan
- Resistances
- special: damage from spells, resist: bludgeoning, piercing, slashing; note: (from stoneskin); preNote: nonmagical; cond: True
Traits
Legendary Resistance (3/Day)
If Tyreus fails a saving throw, he can choose to succeed instead.
Illusory Reality
When Tyreus casts an illusion spell of 1st level or higher, he can choose one inanimate, nonmagical object that is part of the illusion and make that object real. He can do this on his turn as a bonus action while the spell is ongoing.
The object remains real for 1 minute. The object can't deal damage or otherwise directly harm anyone.
Displacement (Recharges after Tyreus Casts an Illusion Spell of 1st Level or Higher)
As a bonus action, Tyreus projects an illusion that makes him appear to be standing a few inches from his actual location, causing any creature to have disadvantage on attack rolls against Tyreus. The effect ends if Tyreus takes damage, he is incapacitated, or his speed becomes 0.
Actions
Dagger
Melee Weapon Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Modify Illusion
When Tyreus casts an illusion spell that has a duration of 1 minute or longer, he can use his action to change the nature of that illusion (using the spell's normal parameters for the illusion), provided that he can see the illusion.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Scrutinize
Tyreus makes an Intelligence (Investigation) or Wisdom (Perception) check.
Cast Cantrip
Tyreus casts a cantrip from his spell list.
Cast Spell (Costs 1-3 Actions)
Tyreus uses a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that he has prepared. Doing so costs 1 legendary action per level of the spell.
Tyreus is a 16th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following wizard spells prepared.
Spell slots: 0: spells: fire bolt, light, mage hand, minor illusion, shocking grasp; 1: slots: 4; spells: mage armor, magic missile, shield, thunderwave; 2: slots: 3; spells: invisibility, mirror image, phantasmal force; 3: slots: 3; spells: counterspell, fly, lightning bolt, major image; 4: slots: 3; spells: banishment, hallucinatory terrain, phantasmal killer, stoneskin; 5: slots: 2; spells: conjure elemental, mislead*, telekinesis; 6: slots: 1; spells: disintegrate; 7: slots: 1; spells: plane shift; 8: slots: 1; spells: maze
*(Illusion spell of 1st level or higher)