Monster
Umbragen Shadow Walker
Outside your table’s allowed sources
Official reference · EFA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14
- Hit points
- 162 (25d8 + 50)
- Speed
- Walk 30 ft.
- Challenge rating
- 9
- Alignment
- Neutral
- Strength
- 12
- Dexterity
- 19
- Constitution
- 14
- Intelligence
- 13
- Wisdom
- 15
- Charisma
- 20
- Passive Perception
- 16
- Saving Throws
- dex: +8; wis: +6
- Skills
- arcana: +5; perception: +6; stealth: +8
- Senses
- Darkvision 120 ft.
- Languages
- Common, Elvish, Undercommon
- Vulnerabilities
- radiant
Traits
Fey Ancestry
Magic can't put the shadow walker to sleep.
Sunlight Sensitivity
While in sunlight, the shadow walker has Disadvantage on ability checks and attack rolls.
Actions
Multiattack
The shadow walker makes three Gloom Burst attacks and uses Shadow Cowl.
Gloom Burst
Melee Ranged Attack: +9, reach 5 ft. or range 120 ft. Hit: 14 (2d8 + 5) Psychic damage.
Shadow Cowl
Wisdom Saving Throw: DC 17, one creature the shadow walker can see within 120 feet. Failure: 14 (4d6) Necrotic damage, and the target has the Blinded condition until the start of the shadow walker's next turn.
The shadow walker casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: Dancing Lights, Darkness, Minor Illusion