THE SHARED REFERENCE Adventurer

Monster

Underworld Cerberus

Outside your table’s allowed sources

Official reference · MOT · 2014

Creature type
Monstrosity
Size
Large
Armor class
16 (natural armor)
Hit points
104 (11d10 + 44)
Speed
Walk 60 ft.
Challenge rating
6
Alignment
Lawful Evil
Strength
19
Dexterity
12
Constitution
18
Intelligence
10
Wisdom
16
Charisma
9
Passive Perception
19
Skills
athletics: +7; perception: +9; stealth: +4
Senses
truesight 30 ft.
Languages
understands all languages but can't speak
Immunities
fire, necrotic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, stunned

Traits

Aggressive

As a bonus action, the cerberus can move up to its speed toward a hostile creature that it can see.

Multiheaded

The cerberus can't be surprised, and it has advantage on saving throws against being knocked unconscious.

Pack Tactics

The cerberus has advantage on an attack roll against a creature if at least one of the cerberus's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack

The cerberus makes three bite attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) fire damage.

Breath Weapon (Recharge 5–6)

The cerberus exhales a 30-foot cone of molten rock. Each creature in the cone must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also restrained by the hardening rock. A creature can make a DC 15 Strength (Athletics) check as an action, freeing itself or a creature within reach from the rock on a success. The rock has AC 17 and 20 hit points, and it is immune to fire, poison, and psychic damage.

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