Monster
Urstul Floxin
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (studded leather)
- Hit points
- 78 (12d8 + 24)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Alignment
- Lawful Evil
- Strength
- 11
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 13
- Wisdom
- 11
- Charisma
- 10
- Passive Perception
- 13
- Saving Throws
- dex: +6; int: +4
- Skills
- acrobatics: +6; deception: +3; perception: +3; stealth: +9
- Languages
- Common, Orc, Thieves' cant
- Resistances
- poison
Traits
Assassinate
During its first turn, Urstul has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Urstul scores against a surprised creature is a critical hit.
Evasion
If Urstul is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Urstul instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack (1/Turn)
Urstul deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Urstul that isn't incapacitated and Urstul doesn't have disadvantage on the attack roll.
Actions
Multiattack
Urstul makes two shortsword attacks.
Shortsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.