Monster
Vaasha
Outside your table’s allowed sources
Official reference · SKT · 2014
- Creature type
- Giant
- Size
- Huge
- Armor class
- 16 (scale mail)
- Hit points
- 230 (20d12 + 100)
- Speed
- Walk 50 ft., Swim 50 ft.
- Challenge rating
- 13
- Alignment
- Neutral Good
- Strength
- 29
- Dexterity
- 14
- Constitution
- 20
- Intelligence
- 16
- Wisdom
- 18
- Charisma
- 18
- Passive Perception
- 19
- Saving Throws
- str: +14; con: +10; wis: +9; cha: +9
- Skills
- athletics: +14; perception: +9; survival: +9
- Languages
- Common, Giant
- Resistances
- cold
- Immunities
- lightning, thunder
Traits
Roleplaying Information
Vaasha is a skilled hunter and tracker who doesn't charge into danger without first assessing the risks. She's not afraid to speak her mind, even to her king. To her, a worthy leader values the truth, no matter how painful it is.
Ideal: "I want this conflict over with so that I can return to the quiet stillness of the ocean depths."
Bond: "I'll protect this beautiful world from the ravages of evil with my dying breath."
Flaw: "I don't care if my words hurt others' feelings."
Amphibious
Vaasha can breathe air and water.
Actions
Multiattack
Vaasha makes two greatsword attacks.
Greatsword
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Rock
Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike (Recharge 5–6)
Vaasha hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Vaasha casts one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):
At will: detect magic, levitate, light
1/day each: control weather (cast as 1 action), water breathing