Monster
Vajra Safahr
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14, 17
- Hit points
- 126 (23d8 + 23)
- Speed
- Walk 30 ft.
- Challenge rating
- 13
- Alignment
- Lawful Neutral
- Strength
- 10
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 20
- Wisdom
- 11
- Charisma
- 16
- Passive Perception
- 10
- Saving Throws
- str: +2; dex: +4; con: +3; int: +12; wis: +7; cha: +5
- Skills
- arcana: +10; history: +10
- Languages
- Common, Dwarvish, Elvish, Giant, Halfling, Undercommon
Traits
Special Equipment
Vajra wields the Blackstaff, accounted for in her statistics. Roll 2d10 to determine how many charges the staff has remaining.
Vajra has advantage on saving throws against spells and other magical effects.
Staff Spells
While holding the Blackstaff, Vajra can use an action to expend 1 or more of its charges to cast one of the following spells from it, using her spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Actions
Blackstaff
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning, magic damage, or 6 (1d8 + 2) bludgeoning, magic damage when used with two hands. Vajra can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage on a hit.
Vajra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +12 to hit with spell attacks). She has the following wizard spells prepared:
Spell slots: 0: spells: fire bolt, light, mage hand, message, prestidigitation; 1: slots: 4; spells: detect magic, identify, mage armor, thunderwave; 2: slots: 3; spells: invisibility, misty step, web; 3: slots: 3; spells: counterspell, fly, sending; 4: slots: 3; spells: banishment, fire shield, stoneskin; 5: slots: 3; spells: Bigby's hand, geas, telekinesis; 6: slots: 1; spells: chain lightning, globe of invulnerability; 7: slots: 1; spells: forcecage, prismatic spray; 8: slots: 1; spells: antimagic field, power word stun; 9: slots: 1; spells: imprisonment