THE SHARED REFERENCE Adventurer

Monster

Vajra Safahr

Outside your table’s allowed sources

Official reference · WDH · 2014

Creature type
Humanoid
Size
Medium
Armor class
14, 17
Hit points
126 (23d8 + 23)
Speed
Walk 30 ft.
Challenge rating
13
Alignment
Lawful Neutral
Strength
10
Dexterity
14
Constitution
12
Intelligence
20
Wisdom
11
Charisma
16
Passive Perception
10
Saving Throws
str: +2; dex: +4; con: +3; int: +12; wis: +7; cha: +5
Skills
arcana: +10; history: +10
Languages
Common, Dwarvish, Elvish, Giant, Halfling, Undercommon

Traits

Special Equipment

Vajra wields the Blackstaff, accounted for in her statistics. Roll 2d10 to determine how many charges the staff has remaining.

Magic Resistance

Vajra has advantage on saving throws against spells and other magical effects.

Staff Spells

While holding the Blackstaff, Vajra can use an action to expend 1 or more of its charges to cast one of the following spells from it, using her spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Actions

Blackstaff

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning, magic damage, or 6 (1d8 + 2) bludgeoning, magic damage when used with two hands. Vajra can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage on a hit.

Spellcasting

Vajra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +12 to hit with spell attacks). She has the following wizard spells prepared:

Spell slots: 0: spells: fire bolt, light, mage hand, message, prestidigitation; 1: slots: 4; spells: detect magic, identify, mage armor, thunderwave; 2: slots: 3; spells: invisibility, misty step, web; 3: slots: 3; spells: counterspell, fly, sending; 4: slots: 3; spells: banishment, fire shield, stoneskin; 5: slots: 3; spells: Bigby's hand, geas, telekinesis; 6: slots: 1; spells: chain lightning, globe of invulnerability; 7: slots: 1; spells: forcecage, prismatic spray; 8: slots: 1; spells: antimagic field, power word stun; 9: slots: 1; spells: imprisonment

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