Monster
Valetta
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (chain shirt)
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 25 ft.
- Challenge rating
- 2
- Alignment
- Neutral
- Strength
- 10
- Dexterity
- 10
- Constitution
- 12
- Intelligence
- 13
- Wisdom
- 16
- Charisma
- 13
- Passive Perception
- 13
- Skills
- medicine: +7; persuasion: +3; religion: +5
- Languages
- Common, Draconic
- Resistances
- lightning
Traits
Divine Eminence
As a bonus action, Valetta can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Valetta expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Actions
Breathe Weapon
Valetta can use her action to exhale a 5-foot-wide, 30-foot line of lightning (but can't do this again until she finishes a short or long rest); each creature in the line must make a DC 11 Dexterity saving throw, taking 2d6 lightning damage on a failed save, or half as much damage on a successful one.
Mace
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Valetta is a 5th-level spellcaster. Her spellcasting ability is Wisdom. Valetta has the following cleric spells prepared:
Spell slots: 0: spells: light, sacred flame, thaumaturgy; 1: slots: 4; spells: cure wounds, guiding bolt, sanctuary; 2: slots: 3; spells: lesser restoration, spiritual weapon; 3: slots: 2; spells: dispel magic, spirit guardians