THE SHARED REFERENCE Adventurer

Monster

Valindra Shadowmantle

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Official reference · FRAiF · 2014

Creature type
Undead
Size
Medium
Armor class
20
Hit points
315 (42d8 + 126)
Speed
Walk 30 ft.
Challenge rating
21
Alignment
Neutral Evil
Strength
11
Dexterity
16
Constitution
16
Intelligence
21
Wisdom
14
Charisma
16
Passive Perception
19
Initiative
+17
Saving Throws
dex: +10; con: +10; int: +12; wis: +9
Skills
arcana: +19; history: +12; insight: +9; perception: +9
Senses
Truesight 120 ft.
Languages
all
Resistances
cold, lightning
Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned

Traits

Legendary Resistance (4/Day or 5/Day in Lair)

If Valindra fails a saving throw, she can choose to succeed instead.

Spirit Gem

If destroyed, Valindra re-forms in 1d10 days if her spirit gem is intact, reviving with all her Hit Points. The new body appears in an unoccupied space within her lair.

Actions

Multiattack

Valindra makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination. She can replace two attacks with a use of Spellcasting to cast Lightning Bolt (level 5 version).

Eldritch Burst

Melee Ranged Attack: +12, reach 5 ft. or range 120 ft. Hit: 31 (4d12 + 5) Force damage.

Paralyzing Touch

Melee Attack: +12, reach 5 ft. Hit: 14 (2d8 + 5) Cold damage, and the target has the Paralyzed condition until the start of Valindra's next turn.

Deathly Grasp (Recharge 5–6)

Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from Valindra. Failure: 39 (6d12) Force damage and the target has the Restrained condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. Subsequent Failures: 39 (6d12) Necrotic damage, and Valindra gains 20 Temporary Hit Points.

Legendary action uses: 3 (4 in its lair). The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Disrupt Life

Constitution Saving Throw: DC 20, each creature that isn't Undead in a 20-foot Emanation originating from Valindra. Failure: 21 (6d6) Necrotic damage. Success: Half damage. Success or Failure: Valindra can't take this action again until the start of her next turn.

Eldritch Jaunt

Valindra makes one Eldritch Burst attack. Before or after the attack, Valindra can teleport up to 20 feet to an unoccupied space she can see.

Life-Rending Gaze

Wisdom Saving Throw: DC 20, one creature Valindra can see within 30 feet. Failure: 22 (4d10) Necrotic damage, and the target has the Frightened condition until the end of its next turn. Success: Half damage only.

Spellcasting

Valindra casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):

At will: Detect Magic, Detect Thoughts, Dispel Magic, Fly, Invisibility, Lightning Bolt (level 5 version), Mage Hand, Prestidigitation

2/day each: Animate Dead, Plane Shift

1/day each: Cone of Cold (level 8 version), Finger of Death, Power Word Kill, Scrying

Illusory Disguise

Valindra casts Disguise Self, using the same spellcasting ability as Spellcasting. The spell lasts until Valindra drops to 30 Hit Points or fewer or uses her Life-Rending Gaze Legendary Action. Intelligence (Investigation) checks made to discern her true appearance are made with Disadvantage.

At will: Disguise Self

Protective Magic

Valindra casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

At will: Counterspell, Shield

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