Monster
Valtagar Steelshadow
Outside your table’s allowed sources
Official reference · WDMM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12, 15
- Hit points
- 99 (18d8 + 18)
- Speed
- Walk 25 ft.
- Challenge rating
- 12
- Alignment
- Lawful Evil
- Strength
- 10
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 20
- Wisdom
- 15
- Charisma
- 16
- Passive Perception
- 12
- Saving Throws
- int: +9; wis: +6
- Skills
- arcana: +13; history: +13
- Senses
- darkvision 120 ft.
- Languages
- Common, Dwarvish, Infernal, Terran, Troglodyte, Undercommon
- Resistances
- special: damage from spells, resist: bludgeoning, piercing, slashing; note: (from stoneskin); cond: True; preNote: nonmagical, poison
Traits
Magic Resistance
Valtagar has advantage on saving throws against spells and other magical effects.
Dwarven Resilience
Valtagar has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Dagger
Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Enlarge (Recharges after a Short or Long Rest)
For 1 minute, Valtagar magically increases in size, along with anything they are wearing or carrying. While enlarged, Valtagar is Large, doubles their damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If Valtagar lacks the room to become Large, they attain the maximum size possible in the space available.
Invisibility (Recharges after a Short or Long Rest)
Valtagar magically turns invisible until they attack, cast a spell, or use their Enlarge, or until their concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment Valtagar wears or carries is invisible with them.
Valtagar is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Valtagar can cast disguise self and invisibility at will and has the following wizard spells prepared:
At will: disguise self, invisibility
Spell slots: 0: spells: fire bolt, light, mage hand, prestidigitation, shocking grasp; 1: slots: 4; spells: detect magic, identify, mage armor, magic missile; 2: slots: 3; spells: detect thoughts, mirror image, misty step; 3: slots: 3; spells: counterspell, fly, lightning bolt; 4: slots: 3; spells: fire shield, Otiluke's Resilient Sphere, stoneskin; 5: slots: 3; spells: cone of cold, scrying, wall of force; 6: slots: 1; spells: globe of invulnerability; 7: slots: 1; spells: teleport; 8: slots: 1; spells: mind blank*; 9: slots: 1; spells: time stop
*Valtagar casts these spells on itself before combat.