THE SHARED REFERENCE Adventurer

Monster

Vampirate Mage

Outside your table’s allowed sources

Official reference · BAM · 2014

Creature type
Undead
Size
Medium
Armor class
14 (natural armor)
Hit points
68 (8d8 + 32)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Lawful Evil
Strength
12
Dexterity
14
Constitution
18
Intelligence
13
Wisdom
14
Charisma
15
Passive Perception
12
Saving Throws
wis: +5; cha: +5
Senses
darkvision 120 ft.
Languages
the languages it knew in life
Immunities
cold, necrotic, poison
Condition Immunities
charmed, exhaustion, poisoned
Vulnerabilities
radiant

Traits

Explode

When the mage is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 11 (2d10) necrotic damage.

Spider Climb

The mage can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Unusual Nature

The mage doesn't require air or drink.

Actions

Multiattack

The mage makes two Ray of Cold attacks.

Energy Drain

Melee Spell Ranged Spell Attack: +5 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 22 (4d10) necrotic damage. A Humanoid reduced to 0 hit points by this attack dies and instantly transforms into a free-willed shadow under the DM's control.

Ray of Cold

Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 11 (2d8 + 2) cold damage.

Spellcasting

The mage casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

At will: mage hand, message

1/day: darkness, dimension door, fly, hypnotic pattern

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