THE SHARED REFERENCE Adventurer

Monster

Vampire Familiar

Official reference · XMM · 2024

Creature type
Humanoid
Size
Small/Medium
Armor class
15
Hit points
65 (10d8 + 20)
Speed
Walk 30 ft., Climb 30 ft.
Challenge rating
3
Alignment
Neutral Evil
Strength
17
Dexterity
16
Constitution
15
Intelligence
10
Wisdom
10
Charisma
14
Passive Perception
14
Initiative
+5
Saving Throws
dex: +5; wis: +2
Skills
perception: +4; persuasion: +4; stealth: +7
Senses
Darkvision 60 ft.
Languages
Common plus one other language
Resistances
necrotic
Condition Immunities
conditionImmune: charmed; note: (except from its vampire master); cond: True

Traits

Vampiric Connection

While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Actions

Multiattack

The familiar makes two Umbral Dagger attacks.

Umbral Dagger

Melee Ranged Attack: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus actions

Deathless Agility

The familiar takes the Dash or Disengage action.

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