Monster
Vampire Familiar
Official reference · XMM · 2024
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 15
- Hit points
- 65 (10d8 + 20)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral Evil
- Strength
- 17
- Dexterity
- 16
- Constitution
- 15
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 14
- Passive Perception
- 14
- Initiative
- +5
- Saving Throws
- dex: +5; wis: +2
- Skills
- perception: +4; persuasion: +4; stealth: +7
- Senses
- Darkvision 60 ft.
- Languages
- Common plus one other language
- Resistances
- necrotic
- Condition Immunities
- conditionImmune: charmed; note: (except from its vampire master); cond: True
Traits
Vampiric Connection
While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.
Actions
Multiattack
The familiar makes two Umbral Dagger attacks.
Umbral Dagger
Melee Ranged Attack: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
Bonus actions
Deathless Agility