Monster
Vampire Nightbringer
Official reference · XMM · 2024
- Creature type
- Undead
- Size
- Small/Medium
- Armor class
- 16
- Hit points
- 142 (19d8 + 57)
- Speed
- Walk 30 ft., Fly 30 ft. (hover)
- Challenge rating
- 8
- Alignment
- Neutral Evil
- Strength
- 16
- Dexterity
- 18
- Constitution
- 16
- Intelligence
- 13
- Wisdom
- 14
- Charisma
- 15
- Passive Perception
- 15
- Saving Throws
- dex: +7; wis: +5
- Skills
- perception: +5; stealth: +7
- Senses
- Darkvision 120 ft.
- Languages
- Common plus one other language
- Immunities
- cold, necrotic
- Condition Immunities
- charmed, exhaustion, frightened
Traits
Sunlight Hypersensitivity
The vampire takes 10 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.
Actions
Multiattack
The vampire makes one Bite attack and one Shadow Strike attack.
Bite
Melee Attack: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 10 (3d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.
Shadow Strike
Melee Attack: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage plus 14 (4d6) Cold damage.
Bonus actions
Shadow Stealth
While in Dim Light or Darkness, the vampire takes the Hide action.