THE SHARED REFERENCE Adventurer

Monster

Vanifer

Outside your table’s allowed sources

Official reference · PotA · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (studded leather)
Hit points
112 (15d8 + 45)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Neutral Evil
Strength
11
Dexterity
16
Constitution
17
Intelligence
12
Wisdom
13
Charisma
19
Passive Perception
11
Skills
arcana: +5; deception: +8; performance: +8
Senses
darkvision 60 ft.
Languages
Common, Ignan, Infernal
Immunities
fire

Traits

Funeral Pyre

When Vanifer drops to 0 hit points, her body is consumed in a flash of fire and smoke. Anything she was wearing or carrying is left behind among ashes.

Legendary Resistance (2/Day)

If Vanifer fails a saving throw, she can choose to succeed instead.

Actions

Multiattack

Vanifer makes two attacks.

Tinderstrike

Melee Weapon Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 7 (2d6) fire damage.

Spellcasting

Vanifer is a 10th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). Vanifer knows the following sorcerer spells:

Spell slots: 0: spells: chill touch, fire bolt, friends, mage hand, message, produce flame, thaumaturgy; 1: slots: 4; spells: burning hands, chromatic orb, hellish rebuke, shield; 2: slots: 3; spells: darkness, detect thoughts, misty step, scorching ray; 3: slots: 3; spells: counterspell, fireball, hypnotic pattern; 4: slots: 3; spells: wall of fire; 5: slots: 2; spells: dominate person

Lair actions

If Vanifer is in the fire node while Imix isn't, the tiefling can take lair actions. On initiative count 20 (losing initiative ties), Vanifer uses a lair action to cast one of her spells, up to 3rd level, without using components or a spell slot. She can't cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Vanifer can take no other lair actions while concentrating on a spell cast as a lair action. Her favorite use of this capability is casting fireball or hypnotic pattern.

If Vanifer casts misty step using this lair action, she also draws the power of the fire node into herself. By doing so, she regains 15 (3d8 + 2) hit points.

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