Monster
Vanifer
Outside your table’s allowed sources
Official reference · PotA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (studded leather)
- Hit points
- 112 (15d8 + 45)
- Speed
- Walk 30 ft.
- Challenge rating
- 9
- Alignment
- Neutral Evil
- Strength
- 11
- Dexterity
- 16
- Constitution
- 17
- Intelligence
- 12
- Wisdom
- 13
- Charisma
- 19
- Passive Perception
- 11
- Skills
- arcana: +5; deception: +8; performance: +8
- Senses
- darkvision 60 ft.
- Languages
- Common, Ignan, Infernal
- Immunities
- fire
Traits
Funeral Pyre
When Vanifer drops to 0 hit points, her body is consumed in a flash of fire and smoke. Anything she was wearing or carrying is left behind among ashes.
Legendary Resistance (2/Day)
If Vanifer fails a saving throw, she can choose to succeed instead.
Actions
Multiattack
Vanifer makes two attacks.
Tinderstrike
Melee Weapon Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 7 (2d6) fire damage.
Vanifer is a 10th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). Vanifer knows the following sorcerer spells:
Spell slots: 0: spells: chill touch, fire bolt, friends, mage hand, message, produce flame, thaumaturgy; 1: slots: 4; spells: burning hands, chromatic orb, hellish rebuke, shield; 2: slots: 3; spells: darkness, detect thoughts, misty step, scorching ray; 3: slots: 3; spells: counterspell, fireball, hypnotic pattern; 4: slots: 3; spells: wall of fire; 5: slots: 2; spells: dominate person
Lair actions
If Vanifer is in the fire node while Imix isn't, the tiefling can take lair actions. On initiative count 20 (losing initiative ties), Vanifer uses a lair action to cast one of her spells, up to 3rd level, without using components or a spell slot. She can't cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Vanifer can take no other lair actions while concentrating on a spell cast as a lair action. Her favorite use of this capability is casting fireball or hypnotic pattern.
If Vanifer casts misty step using this lair action, she also draws the power of the fire node into herself. By doing so, she regains 15 (3d8 + 2) hit points.