THE SHARED REFERENCE Adventurer

Monster

Vecna Impersonator

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Official reference · ToFW · 2014

Creature type
Monstrosity
Size
Medium
Armor class
14
Hit points
52 (8d8 + 16)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Neutral
Strength
11
Dexterity
18
Constitution
14
Intelligence
11
Wisdom
12
Charisma
14
Passive Perception
11
Skills
deception: +6; insight: +3
Senses
darkvision 60 ft.
Languages
Common
Condition Immunities
charmed

Traits

Shapechanger

The impersonator can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Ambusher

In the first round of a combat, the impersonator has advantage on attack rolls against any creature it surprised.

Surprise Attack

If the impersonator surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

Actions

Multiattack

The impersonator makes two melee attacks.

Slam

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Read Thoughts

The impersonator magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the impersonator can continue reading its thoughts, as long as the impersonator's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the impersonator has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.

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