Monster
Vegepygmy Thorny Hunter
Outside your table’s allowed sources
Official reference · QftIS · 2014
- Creature type
- Plant
- Size
- Medium
- Armor class
- 14 (natural armor)
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 40 ft.
- Challenge rating
- 2
- Alignment
- Unaligned
- Strength
- 15
- Dexterity
- 14
- Constitution
- 13
- Intelligence
- 2
- Wisdom
- 10
- Charisma
- 6
- Passive Perception
- 14
- Skills
- perception: +4; stealth: +4; survival: +4
- Senses
- darkvision 60 ft.
- Resistances
- lightning, piercing
Traits
Pack Tactics
The vegepygmy has advantage on attack rolls against a creature if at least one of the vegepygmy's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.
Plant Camouflage
The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration
The vegepygmy regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.
Thorny Body
At the start of its turn, the vegepygmy deals 2 (1d4) piercing damage to any creature grappling it.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or have the prone condition.