THE SHARED REFERENCE Adventurer

Monster

Vegepygmy

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Plant
Size
Small
Armor class
13 (natural armor)
Hit points
13 (3d6 + 3)
Speed
Walk 30 ft.
Challenge rating
1/4
Alignment
Neutral
Strength
7
Dexterity
14
Constitution
13
Intelligence
6
Wisdom
11
Charisma
7
Passive Perception
12
Skills
perception: +2; stealth: +4
Senses
darkvision 60 ft.
Languages
Vegepygmy
Resistances
lightning, piercing

Traits

Plant Camouflage

The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.

Regeneration

The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Sling

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Quick preview