THE SHARED REFERENCE Adventurer

Monster

Viconia DeVir

Outside your table’s allowed sources

Official reference · MaBJoV · 2014

Creature type
Humanoid
Size
Medium
Armor class
21 (cloak of protection, plate, shield)
Hit points
135 (30d8)
Speed
Walk 30 ft.
Challenge rating
13
Alignment
Neutral Evil
Strength
25
Dexterity
14
Constitution
10
Intelligence
14
Wisdom
20
Charisma
14
Passive Perception
15
Saving Throws
con: +5; wis: +10
Skills
insight: +10; persuasion: +7; religion: +12
Senses
darkvision 60 ft.
Languages
Celestial, Common, Elvish
Resistances
necrotic

Traits

Fey Ancestry

Viconia has advantage on saving throws against being charmed, and magic can't put Viconia to sleep.

Living Shadow

While in dim light or darkness, Viconia has resistance to damage that isn't force, psychic, or radiant.

Special Equipment

Viconia wears a belt of giant strength (fire) and a cloak of protection and wields a +3 mace. Without the belt, her strength is 12 and her speed is reduced to 20 ft.

Sunlight Sensitivity

While in sunlight, Viconia has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

Viconia attacks twice with her Magic Mace and uses her Spellcasting action.

Magic Mace

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 10) bludgeoning damage plus 9 (2d8) necrotic damage.

Sacred Cleansing (Recharge 4–6)

Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within 60 feet must make a DC 18 Dexterity saving throw. A creature takes 28 (8d6) fire damage plus 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.

Spellcasting

Viconia casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 18):

At will: dancing lights, light, sanctuary, thaumaturgy

2/day each: cure wounds, death ward, lesser restoration

1/day each: darkness, divine word, faerie fire, holy aura

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