Monster
Viconia DeVir
Outside your table’s allowed sources
Official reference · MaBJoV · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 21 (cloak of protection, plate, shield)
- Hit points
- 135 (30d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 13
- Alignment
- Neutral Evil
- Strength
- 25
- Dexterity
- 14
- Constitution
- 10
- Intelligence
- 14
- Wisdom
- 20
- Charisma
- 14
- Passive Perception
- 15
- Saving Throws
- con: +5; wis: +10
- Skills
- insight: +10; persuasion: +7; religion: +12
- Senses
- darkvision 60 ft.
- Languages
- Celestial, Common, Elvish
- Resistances
- necrotic
Traits
Fey Ancestry
Viconia has advantage on saving throws against being charmed, and magic can't put Viconia to sleep.
While in dim light or darkness, Viconia has resistance to damage that isn't force, psychic, or radiant.
Special Equipment
Viconia wears a belt of giant strength (fire) and a cloak of protection and wields a +3 mace. Without the belt, her strength is 12 and her speed is reduced to 20 ft.
Sunlight Sensitivity
While in sunlight, Viconia has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
Viconia attacks twice with her Magic Mace and uses her Spellcasting action.
Magic Mace
Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 10) bludgeoning damage plus 9 (2d8) necrotic damage.
Sacred Cleansing (Recharge 4–6)
Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within 60 feet must make a DC 18 Dexterity saving throw. A creature takes 28 (8d6) fire damage plus 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
Viconia casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 18):
At will: dancing lights, light, sanctuary, thaumaturgy
2/day each: cure wounds, death ward, lesser restoration
1/day each: darkness, divine word, faerie fire, holy aura