THE SHARED REFERENCE Adventurer

Monster

Virruza

Outside your table’s allowed sources

Official reference · DSotDQ · 2014

Creature type
Aberration
Size
Large
Armor class
16 (natural armor)
Hit points
127 (15d10 + 45)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Chaotic Neutral
Strength
18
Dexterity
15
Constitution
16
Intelligence
11
Wisdom
8
Charisma
12
Passive Perception
12
Skills
arcana: +3; perception: +2
Senses
blindsight 30 ft., darkvision 60 ft.
Languages
Slaad, telepathy 60 ft.
Resistances
acid, cold, fire, lightning, thunder

Traits

Death Throes

When Virruza is reduced to 0 hit points, he turns into a puddle of acid and splashes acid on those around him. Each creature within 5 feet of him must succeed on a DC 12 Dexterity saving throw or be covered in acid for 1 minute. A creature can use its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 7 (2d6) acid damage at the start of each of its turns.

Magic Resistance

Virruza has advantage on saving throws against spells and other magical effects.

Regeneration

Virruza regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack

Virruza makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice.

Bite (Slaad Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claw (Slaad Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Staff

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hurl Flame

Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. The fire ignites flammable objects that aren't being worn or carried.

Innate Spellcasting

Virruza's innate spellcasting ability is Charisma (spell save DC 12). Virruza can innately cast the following spells, requiring no material components:

At will: detect magic, detect thoughts, mage hand

1/day: fireball

2/day each: fear, invisibility (self only)

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