Monster
Virruza
Outside your table’s allowed sources
Official reference · DSotDQ · 2014
- Creature type
- Aberration
- Size
- Large
- Armor class
- 16 (natural armor)
- Hit points
- 127 (15d10 + 45)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Alignment
- Chaotic Neutral
- Strength
- 18
- Dexterity
- 15
- Constitution
- 16
- Intelligence
- 11
- Wisdom
- 8
- Charisma
- 12
- Passive Perception
- 12
- Skills
- arcana: +3; perception: +2
- Senses
- blindsight 30 ft., darkvision 60 ft.
- Languages
- Slaad, telepathy 60 ft.
- Resistances
- acid, cold, fire, lightning, thunder
Traits
Death Throes
When Virruza is reduced to 0 hit points, he turns into a puddle of acid and splashes acid on those around him. Each creature within 5 feet of him must succeed on a DC 12 Dexterity saving throw or be covered in acid for 1 minute. A creature can use its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 7 (2d6) acid damage at the start of each of its turns.
Magic Resistance
Virruza has advantage on saving throws against spells and other magical effects.
Regeneration
Virruza regains 10 hit points at the start of its turn if it has at least 1 hit point.
Actions
Multiattack
Virruza makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice.
Bite (Slaad Form Only)
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claw (Slaad Form Only)
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Staff
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hurl Flame
Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. The fire ignites flammable objects that aren't being worn or carried.
Innate Spellcasting
Virruza's innate spellcasting ability is Charisma (spell save DC 12). Virruza can innately cast the following spells, requiring no material components:
At will: detect magic, detect thoughts, mage hand
1/day: fireball
2/day each: fear, invisibility (self only)