Monster
Vizeran DeVir
Outside your table’s allowed sources
Official reference · OotA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12, 15
- Hit points
- 99 (18d8 + 18)
- Speed
- Walk 30 ft.
- Challenge rating
- 12
- Alignment
- Neutral Evil
- Strength
- 10
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 20
- Wisdom
- 15
- Charisma
- 16
- Passive Perception
- 12
- Saving Throws
- int: +9; wis: +6
- Skills
- arcana: +13; history: +13; perception: +6
- Senses
- darkvision 120 ft.
- Languages
- any six languages, Elvish, Undercommon
- Resistances
- special: damage from spells, resist: bludgeoning, piercing, slashing; note: (from stoneskin); cond: True; preNote: nonmagical
Traits
Magic Resistance
Vizeran has advantage on saving throws against spells and other magical effects.
Fey Ancestry
Vizeran has advantage on saving throws against being charmed, and magic can't put Vizeran to sleep.
Sunlight Sensitivity
While in sunlight, Vizeran has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Dagger
Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Vizeran is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Vizeran can cast disguise self and invisibility at will and has the following wizard spells prepared:
At will: disguise self, invisibility
Spell slots: 0: spells: fire bolt, light, mage hand, prestidigitation, shocking grasp; 1: slots: 4; spells: detect magic, identify, mage armor, magic missile; 2: slots: 3; spells: detect thoughts, mirror image, misty step; 3: slots: 3; spells: counterspell, fly, lightning bolt; 4: slots: 3; spells: banishment, fire shield, stoneskin; 5: slots: 3; spells: cone of cold, scrying, wall of force; 6: slots: 1; spells: globe of invulnerability; 7: slots: 1; spells: teleport; 8: slots: 1; spells: mind blank*; 9: slots: 1; spells: time stop
*Vizeran casts these spells on itself before combat.
Innate Spellcasting
Vizeran's innate spellcasting ability is Charisma (spell save DC 15). Vizeran can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)