Monster
Vlazok
Outside your table’s allowed sources
Official reference · VEoR · 2014
- Creature type
- Fiend
- Size
- Large
- Armor class
- 17 (natural armor)
- Hit points
- 136 (16d10 + 48)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 11
- Alignment
- Chaotic Evil
- Strength
- 21
- Dexterity
- 18
- Constitution
- 16
- Intelligence
- 6
- Wisdom
- 9
- Charisma
- 9
- Passive Perception
- 13
- Saving Throws
- str: +9; con: +7
- Skills
- perception: +3
- Senses
- darkvision 120 ft.
- Languages
- Abyssal, telepathy 120 ft.
- Resistances
- cold, fire, lightning
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, poisoned
Traits
All-Around Vision
The vlazok can't be surprised.
Blood Frenzy
The vlazok has advantage on melee attack rolls against any creature that doesn't have all its hit points.
The vlazok has advantage on saving throws against spells and other magical effects.
The vlazok can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack
The vlazok makes two Gore attacks.
Gore
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) piercing damage, and if the target is a Large or smaller creature, it has the prone condition.
Bonus actions
Stomp
Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 27 (4d10 + 5) bludgeoning damage.