Monster
Vulkoori Venom Priest
Outside your table’s allowed sources
Official reference · EFA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15
- Hit points
- 44 (8d8 + 8)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Neutral Evil
- Strength
- 15
- Dexterity
- 16
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 16
- Charisma
- 13
- Passive Perception
- 15
- Saving Throws
- con: +3; wis: +5
- Skills
- perception: +5; religion: +2; stealth: +5
- Senses
- Darkvision 120 ft.
- Languages
- Common, Elvish, Giant
- Resistances
- poison
Traits
Fey Ancestry
Magic can't put the priest to sleep.
Actions
Venom Staff
Melee Attack: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, and the target has the Poisoned condition until the end of the priest's next turn.
Bonus actions
Intensify Poison
Each creature with the Poisoned condition within a 30-foot Emanation originating from the priest takes 3 (1d6) Poison damage.
The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):
At will: Dancing Lights, Ray of Sickness, Thaumaturgy
1/day each: Cure Wounds, Hold Person, Protection from Poison