THE SHARED REFERENCE Adventurer

Monster

Vulkoori Venom Priest

Outside your table’s allowed sources

Official reference · EFA · 2014

Creature type
Humanoid
Size
Medium
Armor class
15
Hit points
44 (8d8 + 8)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Neutral Evil
Strength
15
Dexterity
16
Constitution
12
Intelligence
10
Wisdom
16
Charisma
13
Passive Perception
15
Saving Throws
con: +3; wis: +5
Skills
perception: +5; religion: +2; stealth: +5
Senses
Darkvision 120 ft.
Languages
Common, Elvish, Giant
Resistances
poison

Traits

Fey Ancestry

Magic can't put the priest to sleep.

Actions

Venom Staff

Melee Attack: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, and the target has the Poisoned condition until the end of the priest's next turn.

Bonus actions

Intensify Poison

Each creature with the Poisoned condition within a 30-foot Emanation originating from the priest takes 3 (1d6) Poison damage.

Spellcasting

The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):

At will: Dancing Lights, Ray of Sickness, Thaumaturgy

1/day each: Cure Wounds, Hold Person, Protection from Poison

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