THE SHARED REFERENCE Adventurer

Monster

Waeloquay

Outside your table’s allowed sources

Official reference · CoA · 2014

Creature type
Elemental
Size
Gargantuan
Armor class
14 (natural armor)
Hit points
290 (20d20 + 80)
Speed
Walk 30 ft., Swim 90 ft.
Challenge rating
18
Alignment
Neutral Evil
Strength
26
Dexterity
14
Constitution
18
Intelligence
8
Wisdom
10
Charisma
12
Passive Perception
10
Saving Throws
wis: +6; cha: +7
Skills
athletics: +14; nature: +5
Senses
darkvision 60 ft.
Languages
Aquan, Common
Resistances
acid, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Magic Resistance

Waeloquay has advantage on saving throws against spells and other magical effects.

Legendary Resistance (3/Day)

If Waeloquay fails a saving throw, he can choose to succeed instead.

Water Form

Waeloquay can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack

Waeloquay makes three Slam attacks.

Slam

Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 26 (4d8 + 8) bludgeoning damage.

Whelm (Recharge 4–6)

Each creature in Waeloquay's space must make a DC 22 Strength saving throw. On a failed save, a target takes 21 (3d8 + 8) bludgeoning damage. If it is Large or smaller, it also has the grappled condition (escape DC 20). Until this grapple ends, the target is restrained and unable to breathe, unless it can breathe water. If the save is successful, the target is pushed out of Waeloquay's space. Waeloquay can grapple one Large creature or up to four Medium or smaller creatures at one time. At the start of each of Waeloquay's turns, each target grappled by it takes 21 (3d8 + 8) bludgeoning damage. A creature within 5 feet of Waeloquay can pull a creature or object out of it by taking an action to make a DC 22 Strength check and succeeding.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Flow

Waeloquay moves up to its speed.

Crush (Costs 2 Actions)

One creature that Waeloquay is grappling takes 44 (8d8 + 8) bludgeoning damage.

Pummel (Costs 2 Actions)

Waeloquay makes a Slam attack with advantage.

Quick preview