THE SHARED REFERENCE Adventurer

Monster

Walking Statue of Waterdeep

Outside your table’s allowed sources

Official reference · WDH · 2014

Creature type
Construct
Size
Gargantuan
Armor class
17 (natural armor)
Hit points
314 (17d20 + 136)
Speed
Walk 60 ft.
Challenge rating
18
Alignment
Unaligned
Strength
30
Dexterity
8
Constitution
27
Intelligence
1
Wisdom
10
Charisma
1
Passive Perception
10
Saving Throws
con: +14
Senses
truesight 120 ft.
Immunities
cold, fire, poison, psychic, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks not made with adamantine weapons; cond: True
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned

Traits

Crumbling Colossus

When the statue drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw, taking 22 (4d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Immutable Form

The statue is immune to any spell or effect that would alter its form.

Magic Resistance

The statue has advantage on saving throws against spells and other magical effects.

Siege Monster

The statue deals double damage to objects and structures.

Actions

Multiattack

The statue makes two melee attacks.

Slam

Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 29 (3d12 + 10) bludgeoning damage.

Hurled Stone

Ranged Weapon Attack: +16 to hit, range 200/800 ft., one target. Hit: 43 (6d10 + 10) bludgeoning damage.

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