Monster
Warforged Soldier
Outside your table’s allowed sources
Official reference · ERLW · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16 (natural armor, shield)
- Hit points
- 30 (4d8 + 12)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Any alignment
- Strength
- 16
- Dexterity
- 12
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 14
- Charisma
- 11
- Passive Perception
- 14
- Skills
- athletics: +5; perception: +4; survival: +4
- Languages
- Common
- Resistances
- poison
- Condition Immunities
- disease
Traits
Warforged Resilience
The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.
Actions
Multiattack
The warforged makes two armblade attacks.
Armblade
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Javelin
Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Reactions
Protection
When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.