THE SHARED REFERENCE Adventurer

Monster

Warlock of the Fiend

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
13, 16
Hit points
78 (12d8 + 24)
Speed
Walk 30 ft.
Challenge rating
7
Alignment
Any alignment
Strength
10
Dexterity
16
Constitution
15
Intelligence
12
Wisdom
12
Charisma
18
Passive Perception
11
Saving Throws
wis: +4; cha: +7
Skills
arcana: +4; deception: +7; persuasion: +7; religion: +4
Senses
darkvision 60 ft.
Languages
any two languages (usually Abyssal or Infernal)

Traits

Dark One's Own Luck (Recharges after a Short or Long Rest)

When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.

Actions

Multiattack

The warlock makes three Scimitar attacks.

Scimitar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 14 (4d6) fire damage.

Hellfire

Green flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage and 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.

Reactions

Fiendish Rebuke (3/Day)

In response to being damaged by a visible creature within 60 feet of it, the warlock forces that creature to make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.

Spellcasting

The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):

At will: alter self, mage armor (self only), mage hand, minor illusion, prestidigitation

1/day each: banishment, plane shift, suggestion

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