Monster
Warlock of the Great Old One
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13, 16
- Hit points
- 91 (14d8 + 28)
- Speed
- Walk 30 ft.
- Challenge rating
- 6
- Alignment
- Any alignment
- Strength
- 9
- Dexterity
- 16
- Constitution
- 15
- Intelligence
- 12
- Wisdom
- 12
- Charisma
- 18
- Passive Perception
- 11
- Saving Throws
- wis: +4; cha: +7
- Skills
- arcana: +4; history: +4
- Senses
- darkvision 60 ft.
- Languages
- any two languages, telepathy 30 ft.
- Resistances
- psychic
Traits
Whispering Aura
At the start of each of the warlock's turns, each creature of its choice within 10 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, provided that the warlock isn't incapacitated.
Actions
Multiattack
The warlock makes two Dagger attacks.
Dagger
Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) psychic damage.
Howling Void
The warlock opens a momentary extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 9 (2d8) psychic damage and is frightened of the warlock until the start of the warlock's next turn. On a successful save, a creature takes half as much damage and isn't frightened.
The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
At will: detect magic, guidance, levitate, mage armor (self only), mage hand, minor illusion, prestidigitation
1/day each: arcane gate, detect thoughts, true seeing