Monster
Warrior
Outside your table’s allowed sources
Official reference · DC · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 21 (plate, shield)
- Hit points
- 78 (12d8 + 24)
- Speed
- Walk 30 ft.
- Strength
- 18
- Dexterity
- 14
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 10
- Passive Perception
- 15
- Initiative
- advantageMode: adv
- Saving Throws
- con: +6
- Skills
- athletics: +8; perception: +5; survival: +5
- Languages
- Common, plus one of your choice
Traits
Battle Readiness
The warrior has advantage on initiative rolls.
Improved Critical
The warrior's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Improved Defense
The warrior's AC increases by 1.
Indomitable (1/Day)
The warrior can reroll a saving throw that it fails, but it must use the new result.
Martial Role
The warrior has one of the following traits of your choice:
- Attacker: The warrior gains a +2 bonus to attack rolls.
- Defender: The warrior gains the Protection reaction below.
Second Wind (Recharges after a Short or Long Rest)
The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.
Actions
Extra Attack
The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.
Longsword
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Longbow
Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Reactions
Protection (Defender Only)
When a creature the warrior can see attacks a target other than the warrior that is within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.