THE SHARED REFERENCE Adventurer

Monster

Warrior

Outside your table’s allowed sources

Official reference · SDW · 2014

Creature type
Humanoid
Size
Medium
Armor class
20 (plate, shield)
Hit points
65 (10d8 + 20)
Speed
Walk 30 ft.
Strength
18
Dexterity
14
Constitution
14
Intelligence
10
Wisdom
12
Charisma
10
Passive Perception
15
Initiative
advantageMode: adv
Saving Throws
con: +6
Skills
athletics: +8; perception: +5; survival: +5
Languages
Common, plus one of your choice

Traits

Battle Readiness

The warrior has advantage on initiative rolls.

Improved Critical

The warrior's attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Indomitable (1/Day)

The warrior can reroll a saving throw that it fails, but it must use the new result.

Martial Role

The warrior has one of the following traits of your choice:

  • Attacker: The warrior gains a +2 bonus to attack rolls.
  • Defender: The warrior gains the Protection reaction below.

Second Wind (Recharges after a Short or Long Rest)

The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack

The warrior can attack twice, instead of once, whenever it takes the attack action on its turn.

Longsword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow

Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

Protection (Defender Only)

When a creature the warrior can see attacks a target other than the warrior that is within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.

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