THE SHARED REFERENCE Adventurer

Monster

Wastrilith

Outside your table’s allowed sources

Official reference · MTF · 2014

Creature type
Fiend
Size
Large
Armor class
18 (natural armor)
Hit points
157 (15d10 + 75)
Speed
Walk 30 ft., Swim 80 ft.
Challenge rating
13
Alignment
Chaotic Evil
Strength
19
Dexterity
18
Constitution
21
Intelligence
19
Wisdom
12
Charisma
14
Passive Perception
11
Saving Throws
str: +9; con: +10
Senses
darkvision 120 ft.
Languages
Abyssal, telepathy 120 ft.
Resistances
cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
poisoned

Traits

Amphibious

The wastrilith can breathe air and water.

Corrupt Water

At the start of each of the wastrilith's turns, exposed water within 30 feet of it is befouled. Underwater, this effect lightly obscures the area until a current clears it away. Water in containers remains corrupted until it evaporates.

A creature that consumes this foul water or swims in it must make a DC 18 Constitution saving throw. On a successful save, the creature is immune to the foul water for 24 hours. On a failed save, the creature takes 14 (4d6) poison damage and is poisoned for 1 minute. At the end of this time, the poisoned creature must repeat the saving throw. On a failure, the creature takes 18 (4d8) poison damage and is poisoned until it finishes a long rest.

If another demon drinks the foul water as an action, it gains 11 (2d10) temporary hit points.

Magic Resistance

The wastrilith has advantage on saving throws against spells and other magical effects.

Undertow

As a bonus action when the wastrilith is underwater, it can cause all water within 60 feet of it to be 3 for other creatures until the start of its next turn.

Actions

Multiattack

The wastrilith uses Grasping Spout and makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 30 (4d12 + 4) piercing damage.

Claws

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) slashing damage.

Grasping Spout

The wastrilith magically launches a spout of water at one creature it can see within 60 feet of it. The target must make a DC 17 Strength saving throw, and it has disadvantage if it's underwater. On a failed save, it takes 22 (4d8 + 4) acid damage and is pulled up to 60 feet toward the wastrilith. On a successful save, it takes half as much damage and isn't pulled.

Quick preview