Monster
Water Elemental Myrmidon
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Elemental
- Size
- Medium
- Armor class
- 18 (plate armor)
- Hit points
- 127 (17d8 + 51)
- Speed
- Walk 40 ft., Swim 40 ft.
- Challenge rating
- 7
- Alignment
- Neutral
- Strength
- 18
- Dexterity
- 14
- Constitution
- 15
- Intelligence
- 8
- Wisdom
- 10
- Charisma
- 10
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Aquan, one language of its creator's choice
- Resistances
- acid, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- poison
- Condition Immunities
- paralyzed, petrified, poisoned, prone
Traits
Magic Weapons
The myrmidon's weapon attacks are magical.
Actions
Multiattack
The myrmidon makes three trident attacks.
Trident
Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
Freezing Strikes (Recharge 6)
The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.