THE SHARED REFERENCE Adventurer

Monster

Water Weird

Official reference · XMM · 2024

Creature type
Elemental
Size
Large
Armor class
13
Hit points
65 (10d10 + 10)
Speed
Walk 5 ft., Swim 60 ft.
Challenge rating
3
Alignment
Neutral
Strength
17
Dexterity
16
Constitution
13
Intelligence
11
Wisdom
10
Charisma
10
Passive Perception
10
Senses
Blindsight 30 ft.
Languages
understands Primordial but can't speak
Resistances
fire
Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Invisible in Water

The water weird has the Invisible condition while fully immersed in water.

Water Bound

The water weird dies if it leaves the water to which it is bound or if that water is destroyed.

Actions

Surge

Melee Attack: +5, reach 10 ft. Hit: 13 (3d6 + 3) Cold damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.

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