THE SHARED REFERENCE Adventurer

Monster

Werebear

Official reference · MM · 2014

Creature type
Humanoid
Size
Medium
Armor class
10, 11 (natural armor)
Hit points
135 (18d8 + 54)
Speed
Walk 30 ft. (40 ft., climb 30 ft. in bear or hybrid form)
Challenge rating
5
Alignment
Neutral Good
Strength
19
Dexterity
10
Constitution
17
Intelligence
11
Wisdom
12
Charisma
12
Passive Perception
17
Skills
perception: +7
Languages
Common (can't speak in bear form)
Immunities
immune: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True

Traits

Shapechanger

The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell

The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack

In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

Bite (Bear or Hybrid Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

Claw (Bear or Hybrid Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Greataxe (Humanoid or Hybrid Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

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