Monster
Werebear
Official reference · XMM · 2024
- Creature type
- Monstrosity
- Size
- Small/Medium
- Armor class
- 15
- Hit points
- 135 (18d8 + 54)
- Speed
- Walk 30 ft., Climb 30 ft. (bear form only)
- Challenge rating
- 5
- Alignment
- Neutral Good
- Strength
- 19
- Dexterity
- 10
- Constitution
- 17
- Intelligence
- 11
- Wisdom
- 12
- Charisma
- 12
- Passive Perception
- 17
- Initiative
- +3
- Skills
- perception: +7
- Senses
- Darkvision 60 ft.
- Languages
- Common (can't speak in bear form)
Actions
Multiattack
The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.
Bite (Bear or Hybrid Form Only)
Melee Attack: +7, reach 5 ft. Hit: 17 (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the DM's control and has 10 Hit Points. Success: The target is immune to this werebear's curse for 24 hours.
Handaxe (Humanoid or Hybrid Form Only)
Melee Ranged Attack: +7, reach 5 ft or range 20/60 ft. Hit: 14 (3d6 + 4) Slashing damage.
Rend (Bear or Hybrid Form Only)
Melee Attack: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.
Bonus actions
Shape-Shift
The werebear shape-shifts into a Large bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.