Monster
Wererat
Official reference · XMM · 2024
- Creature type
- Monstrosity
- Size
- Small/Medium
- Armor class
- 13
- Hit points
- 60 (11d8 + 11)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 2
- Alignment
- Lawful Evil
- Strength
- 10
- Dexterity
- 16
- Constitution
- 12
- Intelligence
- 11
- Wisdom
- 10
- Charisma
- 8
- Passive Perception
- 14
- Skills
- perception: +4; stealth: +5
- Senses
- Darkvision 60 ft.
- Languages
- Common (can't speak in rat form)
Actions
Multiattack
The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.
Bite (Rat or Hybrid Form Only)
Melee Attack: +5, reach 5 ft. Hit: 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the DM's control and has 10 Hit Points. Success: The target is immune to this wererat's curse for 24 hours.
Scratch
Melee Attack: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Hand Crossbow (Humanoid or Hybrid Form Only)
Ranged Attack: +5, range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.
Bonus actions
Shape-Shift
The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.