Monster
Wereraven
Outside your table’s allowed sources
Official reference · RHW · 2014
- Creature type
- Monstrosity
- Size
- Small/Medium
- Armor class
- 12
- Hit points
- 54 (12d8)
- Speed
- Walk 30 ft., Fly 50 ft. (raven or hybrid form only)
- Challenge rating
- 2
- Alignment
- Neutral Good
- Strength
- 10
- Dexterity
- 15
- Constitution
- 11
- Intelligence
- 13
- Wisdom
- 15
- Charisma
- 14
- Passive Perception
- 16
- Skills
- insight: +4; perception: +6
- Languages
- Common plus one other language
Traits
Mimicry
The wereraven can mimic voices and animal sounds. A creature that hears this mimicry can tell it is an imitation only with a successful DC 12 Wisdom (Insight) check.
Actions
Multiattack
The wereraven makes two attacks, using Scratch or Shortbow in any combination. It can replace one attack with a Beak attack.
Beak (Raven or Hybrid Form Only)
Melee Attack: +4, reach 5 ft. Hit: 11 (2d8 + 2) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereraven under the DM's control and has 10 Hit Points. Success: The target is immune to this wereraven's curse for 24 hours.
Scratch
Melee Attack: +4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage.
Shortbow (Humanoid or Hybrid Form Only)
Ranged Attack: +4, range 80/320 ft. Hit: 9 (2d6 + 2) Piercing damage.
Bonus actions
Shape-Shift
The wereraven shape-shifts into a Medium raven-humanoid hybrid or a Small raven, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.