THE SHARED REFERENCE Adventurer

Monster

Werewolf

Official reference · XMM · 2024

Creature type
Monstrosity
Size
Small/Medium
Armor class
15
Hit points
71 (11d8 + 22)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Chaotic Evil
Strength
16
Dexterity
14
Constitution
14
Intelligence
10
Wisdom
11
Charisma
10
Passive Perception
14
Initiative
+4
Skills
perception: +4; stealth: +4
Senses
Darkvision 60 ft.
Languages
Common (can't speak in wolf form)

Traits

Pack Tactics

The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack

The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Bite (Wolf or Hybrid Form Only)

Melee Attack: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the DM's control and has 10 Hit Points. Success: The target is immune to this werewolf's curse for 24 hours.

Scratch

Melee Attack: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Longbow (Humanoid or Hybrid Form Only)

Ranged Attack: +4, range 150/600 ft. Hit: 11 (2d8 + 2) Piercing damage.

Bonus actions

Shape-Shift

The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

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