Monster
Werewyvern
Outside your table’s allowed sources
Official reference · FRAiF · 2014
- Creature type
- Dragon
- Size
- Medium
- Armor class
- 16
- Hit points
- 152 (16d8 + 80)
- Speed
- Walk 30 ft., Fly 40 ft. (wyvern or hybrid form only)
- Challenge rating
- 8
- Alignment
- Chaotic Evil
- Strength
- 19
- Dexterity
- 15
- Constitution
- 20
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 12
- Passive Perception
- 14
- Initiative
- +5
- Saving Throws
- dex: +5; wis: +4
- Skills
- perception: +4; stealth: +5
- Senses
- Darkvision 120 ft.
- Languages
- Common, Draconic (can't speak in wyvern form)
Traits
Flyby (Wyvern or Hybrid Form Only)
The werewyvern doesn't provoke an Opportunity Attack action when it flies out of an enemy's reach.
Actions
Multiattack
The werewyvern makes three attacks, using Javelin or Rend in any combination. It can replace one of these attacks with one Stinger attack.
Javelin (Humanoid or Hybrid Form Only)
Melee Ranged Attack: +7, reach 5 ft. or range 30/120 ft. Hit: 18 (4d6 + 4) Piercing damage.
Rend
Melee Attack: +7, reach 5 ft. Hit: 18 (4d6 + 4) Slashing damage.
Stinger (Wyvern or Hybrid Form Only)
Melee Attack: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 16 (3d10) Poison damage, and the target has the Poisoned condition until the start of the werewyvern's next turn. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 16. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewyvern under the DM's control and has 20 Hit Points. Success: The target is immune to this werewyvern's curse for 24 hours.
Bonus actions
Shape-Shift
The werewyvern shape-shifts into a Medium wyvern-humanoid hybrid or a Large wyvern, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.