THE SHARED REFERENCE Adventurer

Monster

West Wind

Outside your table’s allowed sources

Official reference · LLK · 2014

Creature type
Humanoid
Size
Medium
Armor class
16
Hit points
60 (11d8 + 11)
Speed
Walk 40 ft.
Challenge rating
3
Alignment
Any alignment
Strength
11
Dexterity
17
Constitution
13
Intelligence
11
Wisdom
16
Charisma
10
Passive Perception
13
Skills
acrobatics: +5; insight: +5; stealth: +5
Languages
any one language (usually Common)

Traits

Special Equipment

West Wind is armed with a longsword that is a blade of the medusa.

Unarmored Defense

While West Wind is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

West Wind makes three unarmed strikes or three dart attacks.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, West Wind can choose one of the following additional effects:

Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Blade of the Medusa

Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage. If West Wind rolls a 20 on the attack roll, the target must succeed on a DC 15 Constitution saving throw or suffer the effects of a flesh to stone spell.

Reactions

Deflect Missile

In response to being hit by a ranged weapon attack, West Wind deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, West Wind catches the missile if it's small enough to hold in one hand and West Wind has a hand free.

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