Monster
Whirlwyrm
Outside your table’s allowed sources
Official reference · ToFW · 2014
- Creature type
- Beast
- Size
- Huge
- Armor class
- 14 (natural armor)
- Hit points
- 85 (9d12 + 27)
- Speed
- Walk 30 ft., Swim 50 ft.
- Challenge rating
- 5
- Alignment
- Unaligned
- Strength
- 21
- Dexterity
- 9
- Constitution
- 17
- Intelligence
- 2
- Wisdom
- 10
- Charisma
- 7
- Passive Perception
- 10
- Skills
- stealth: +5
Traits
Hold Breath
The whirlwyrm can hold its breath for 30 minutes.
Actions
Multiattack
The whirlwyrm makes two attacks: one with its bite and one with its tail.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the whirlwyrm can't bite another target.
Tail
Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the whirlwyrm. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.