Monster
White Abishai
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 15 (natural armor)
- Hit points
- 68 (8d8 + 32)
- Speed
- Walk 30 ft., Fly 40 ft.
- Challenge rating
- 6
- Alignment
- Lawful Evil
- Strength
- 16
- Dexterity
- 11
- Constitution
- 18
- Intelligence
- 11
- Wisdom
- 12
- Charisma
- 13
- Passive Perception
- 11
- Saving Throws
- str: +6; con: +7
- Senses
- darkvision 120 ft.
- Languages
- Draconic, Infernal, telepathy 120 ft.
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
- Immunities
- cold, fire, poison
- Condition Immunities
- poisoned
Traits
Magical darkness doesn't impede the abishai's darkvision.
The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons
The abishai's weapon attacks are magical.
Reckless
At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack
The abishai makes two attacks: one with its longsword and one with its claw.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.
Reactions
Vicious Reprisal
In response to taking damage, the abishai makes a bite attack against a random creature within 5 feet of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.