Monster
Wight Lifedrinker
Outside your table’s allowed sources
Official reference · HotB · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 14
- Hit points
- 82 (11d8 + 33)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral Evil
- Strength
- 15
- Dexterity
- 14
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 13
- Charisma
- 15
- Passive Perception
- 13
- Initiative
- +4
- Skills
- perception: +3; stealth: +4
- Senses
- Darkvision 60 ft.
- Languages
- Common plus one other language
- Resistances
- necrotic
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
Traits
Sunlight Sensitivity
While in sunlight, the wight has Disadvantage on ability checks and attack rolls.
Actions
Multiattack
The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Drink Life.
Necrotic Sword
Melee Attack: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.
Necrotic Bow
Ranged Attack: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.
Drink Life (Recharge 5–6)
Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the wight regains a number of Hit Points equal to the Necrotic damage taken.