THE SHARED REFERENCE Adventurer

Monster

Wight

Official reference · XMM · 2024

Creature type
Undead
Size
Medium
Armor class
14
Hit points
82 (11d8 + 33)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Neutral Evil
Strength
15
Dexterity
14
Constitution
16
Intelligence
10
Wisdom
13
Charisma
15
Passive Perception
13
Initiative
+4
Skills
perception: +3; stealth: +4
Senses
Darkvision 60 ft.
Languages
Common plus one other language
Resistances
necrotic
Immunities
poison
Condition Immunities
exhaustion, poisoned

Traits

Sunlight Sensitivity

While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

Multiattack

The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

Necrotic Sword

Melee Attack: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.

Necrotic Bow

Ranged Attack: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.

Life Drain

Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken.

A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.

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