Monster
Wildfire Spirit
Official reference · TCE · 2014
- Creature type
- Elemental
- Size
- Small
- Armor class
- 13 (natural armor)
- Hit points
- 5 + five times your druid level
- Speed
- Walk 30 ft., Fly 30 ft. (hover)
- Alignment
- Unaligned
- Strength
- 10
- Dexterity
- 14
- Constitution
- 14
- Intelligence
- 13
- Wisdom
- 15
- Charisma
- 11
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- understands the languages you speak
- Immunities
- fire
- Condition Immunities
- charmed, frightened, grappled, prone, restrained
Actions
Flame Seed
Ranged Weapon Attack: to hit, range 60 ft., one target you can see. Hit: 1d6 + PB fire damage.
Fiery Teleportation
The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + PB fire damage.