THE SHARED REFERENCE Adventurer

Monster

Wilfred Godefroy

Outside your table’s allowed sources

Official reference · RHW · 2014

Creature type
Undead
Size
Medium
Armor class
12
Hit points
72 (16d8)
Speed
Walk 30 ft., Fly 30 ft.
Challenge rating
6
Alignment
Neutral Evil
Strength
8
Dexterity
14
Constitution
10
Intelligence
13
Wisdom
14
Charisma
17
Passive Perception
15
Skills
intimidation: +6; perception: +5
Senses
Darkvision 120 ft.
Languages
Common
Resistances
acid, bludgeoning, cold, fire, lightning, piercing, slashing, thunder
Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Darklord Restoration

If Wilfred dies, he revives with all his Hit Points in 1d10 weeks somewhere in Mordent.

Incorporeal Movement

Wilfred can move through other creatures and objects as if they were Difficult Terrain. He takes 5 (1d10) Force damage if he ends his turn inside an object.

Legendary Resistance (3/Day, or 4/Day in Domain)

If Wilfred fails a saving throw, he can choose to succeed instead.

Possessive Aura

Grasping, ghostly servants surround Wilfred in a 5-foot Emanation originating from him. A creature that ends its turn in this area is subjected to the following effect. Charisma Saving Throw: DC 14. Failure: The target has the Charmed condition. While the creature is Charmed in this way, its Speed is reduced to 0. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Actions

Multiattack

Wilfred makes two attacks, using Object Slam or Hunting Rifle in any combination.

Object Slam

Melee Attack: +6, reach 5 ft. Hit: 10 (2d6 + 3) Force damage.

Hunting Rifle

Ranged Attack: +6, range 40/120 ft. Hit: 9 (1d12 + 3) Necrotic damage.

Reactions

Redirect Attack

Trigger: A creature Wilfred can see makes an attack roll against him. Response: Wilfred chooses a Small or Medium creature within 5 feet of himself that has the Charmed condition. Wilfred and that creature swap places, and the creature becomes the target of the attack instead.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Bone-Chilling Step

Wilfred teleports up to 60 feet to an unoccupied space he can see, and each creature within 10 feet of the space he left takes 4 (1d8) Necrotic damage. Wilfred can't take this action again until the start of his next turn.

Fated Bullet

Dexterity Saving Throw: DC 14, one creature Wilfred can see within 120 feet. Failure: 16 (2d12 + 3) Necrotic damage, and the target can't regain Hit Points until the start of its next turn. Success or Failure: Wilfred can't take this action again until the start of his next turn.

Slam

Wilfred makes one Object Slam attack.

Regional effects

Mordent is altered by Lord Godefroy's presence, creating the following effects:

  • Closing the Borders: While in his domain, Lord Godefroy can close or open the borders to Mordent. While the borders are closed, the groans and whispers of the dead fill the Mists surrounding Mordent. Creatures in the Mists have the Deafened condition.
  • Ears Everywhere: While in his domain, Lord Godefroy can cast Sending, requiring no Material components and using Charisma as the spellcasting ability. When casting the spell in this way, Lord Godefroy can target any Undead creature in Mordent, in addition to the usual targets.
  • Spectral Serfs: A Humanoid that dies in Mordent rises 7 days later as a Specter under Lord Godefroy's control, unless the Humanoid is restored to life.

If Wilfred dies, these effects end immediately.

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