Monster
Wilfred Godefroy
Outside your table’s allowed sources
Official reference · RHW · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 12
- Hit points
- 72 (16d8)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 6
- Alignment
- Neutral Evil
- Strength
- 8
- Dexterity
- 14
- Constitution
- 10
- Intelligence
- 13
- Wisdom
- 14
- Charisma
- 17
- Passive Perception
- 15
- Skills
- intimidation: +6; perception: +5
- Senses
- Darkvision 120 ft.
- Languages
- Common
- Resistances
- acid, bludgeoning, cold, fire, lightning, piercing, slashing, thunder
- Immunities
- necrotic, poison
- Condition Immunities
- charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Traits
Darklord Restoration
If Wilfred dies, he revives with all his Hit Points in 1d10 weeks somewhere in Mordent.
Incorporeal Movement
Wilfred can move through other creatures and objects as if they were Difficult Terrain. He takes 5 (1d10) Force damage if he ends his turn inside an object.
Legendary Resistance (3/Day, or 4/Day in Domain)
If Wilfred fails a saving throw, he can choose to succeed instead.
Possessive Aura
Grasping, ghostly servants surround Wilfred in a 5-foot Emanation originating from him. A creature that ends its turn in this area is subjected to the following effect. Charisma Saving Throw: DC 14. Failure: The target has the Charmed condition. While the creature is Charmed in this way, its Speed is reduced to 0. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Actions
Multiattack
Wilfred makes two attacks, using Object Slam or Hunting Rifle in any combination.
Object Slam
Melee Attack: +6, reach 5 ft. Hit: 10 (2d6 + 3) Force damage.
Ranged Attack: +6, range 40/120 ft. Hit: 9 (1d12 + 3) Necrotic damage.
Reactions
Redirect Attack
Trigger: A creature Wilfred can see makes an attack roll against him. Response: Wilfred chooses a Small or Medium creature within 5 feet of himself that has the Charmed condition. Wilfred and that creature swap places, and the creature becomes the target of the attack instead.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Bone-Chilling Step
Wilfred teleports up to 60 feet to an unoccupied space he can see, and each creature within 10 feet of the space he left takes 4 (1d8) Necrotic damage. Wilfred can't take this action again until the start of his next turn.
Fated Bullet
Dexterity Saving Throw: DC 14, one creature Wilfred can see within 120 feet. Failure: 16 (2d12 + 3) Necrotic damage, and the target can't regain Hit Points until the start of its next turn. Success or Failure: Wilfred can't take this action again until the start of his next turn.
Slam
Wilfred makes one Object Slam attack.
Regional effects
Mordent is altered by Lord Godefroy's presence, creating the following effects:
- Closing the Borders: While in his domain, Lord Godefroy can close or open the borders to Mordent. While the borders are closed, the groans and whispers of the dead fill the Mists surrounding Mordent. Creatures in the Mists have the Deafened condition.
- Ears Everywhere: While in his domain, Lord Godefroy can cast Sending, requiring no Material components and using Charisma as the spellcasting ability. When casting the spell in this way, Lord Godefroy can target any Undead creature in Mordent, in addition to the usual targets.
- Spectral Serfs: A Humanoid that dies in Mordent rises 7 days later as a Specter under Lord Godefroy's control, unless the Humanoid is restored to life.
If Wilfred dies, these effects end immediately.