Monster
Windfall
Outside your table’s allowed sources
Official reference · VEoR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 19 (studded leather armor)
- Hit points
- 323 (34d8 + 170)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 23
- Alignment
- Chaotic Evil
- Strength
- 14
- Dexterity
- 24
- Constitution
- 20
- Intelligence
- 22
- Wisdom
- 18
- Charisma
- 26
- Passive Perception
- 21
- Saving Throws
- str: +9; dex: +14; wis: +11; cha: +15
- Skills
- arcana: +13; deception: +22; insight: +18; perception: +11; performance: +22; persuasion: +22; sleight of hand: +14
- Senses
- darkvision 60 ft.
- Languages
- Common, Draconic, Infernal
- Resistances
- acid, cold, fire, lightning, thunder
- Condition Immunities
- charmed, frightened
Traits
Dazzling Visage
A brilliant array of chromatic colors emanates from Windfall, causing attack rolls against her to have disadvantage. This trait ceases to function while Windfall has the incapacitated condition or has a speed of 0.
Legendary Resistance (3/Day)
If Windfall fails a saving throw, she can choose to succeed instead.
Special Equipment
Windfall wears an iridescent magic coat that was tailored specifically for her and imbued with Tiamat's power. When she dies, the coat functions as a Robe of Scintillating Colors.
Actions
Multiattack
Windfall makes two Chromatic Rapier attacks and uses Dragon's Fury once.
Chromatic Rapier
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) piercing damage plus 21 (6d6) acid, cold, fire, lightning, or poison damage (Windfall's choice).
Dragon's Fury
Windfall targets one creature she can see within 60 feet of herself and unleashes a burst of magical ire. The target must make a DC 23 Wisdom saving throw. On a failed save, the target takes 36 (8d8) psychic damage and has the frightened condition until the start of Windfall's next turn. On a successful save, the target takes half as much damage only.
Bonus actions
Stunning Scintillation (Recharge 5–6)
Windfall emits an overwhelming array of colors from her coat. Each creature within 30 feet of Windfall that can see her must succeed on a DC 23 Constitution saving throw or have the stunned condition until the start of Windfall's next turn.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Deft Dance
Windfall moves up to her speed without provoking opportunity attacks.
Dragon's Flare
Windfall flares with multicolored flames and targets a creature she can see within 30 feet of herself. The target must make a DC 23 Dexterity saving throw. On a failed save, the target takes 26 (4d12) damage of a type chosen by Windfall: acid, cold, fire, lightning, or poison. On a successful save, the target takes half as much damage.
Cast a Spell (Costs 2 Actions)
Windfall uses Spellcasting.
Windfall casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: Detect Magic, Light, Thaumaturgy
1/day: Hold Monster
3/day each: Shatter, Unseen Servant
2/day each: Hypnotic Pattern, Sending