Monster
Windharrow
Outside your table’s allowed sources
Official reference · PotA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (studded leather)
- Hit points
- 55 (10d8 + 10)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral Evil
- Strength
- 10
- Dexterity
- 16
- Constitution
- 12
- Intelligence
- 14
- Wisdom
- 10
- Charisma
- 17
- Passive Perception
- 10
- Skills
- acrobatics: +5; deception: +7; persuasion: +5; performance: +7; stealth: +5
- Senses
- darkvision 60 ft.
- Languages
- Auran, Common, Elvish
Traits
Fey Ancestry
Windharrow has advantage on saving throws against being charmed, and magic can't put him to sleep.
Actions
Multiattack
Windharrow makes two melee attacks.
Rapier
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.
Windharrow is an 8th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Windharrow knows the following bard spells:
Spell slots: 0: spells: friends, prestidigitation, vicious mockery; 1: slots: 4; spells: disguise self, dissonant whispers, thunderwave; 2: slots: 3; spells: invisibility, shatter, silence; 3: slots: 3; spells: nondetection, sending, tongues; 4: slots: 2; spells: confusion, dimension door