Monster
Winter Wolf
Official reference · MM · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 13 (natural armor)
- Hit points
- 75 (10d10 + 20)
- Speed
- Walk 50 ft.
- Challenge rating
- 3
- Alignment
- Neutral Evil
- Strength
- 18
- Dexterity
- 13
- Constitution
- 14
- Intelligence
- 7
- Wisdom
- 12
- Charisma
- 8
- Passive Perception
- 15
- Skills
- perception: +5; stealth: +3
- Languages
- Common, Giant, Winter Wolf
- Immunities
- cold
Traits
Keen Hearing and Smell
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Snow Camouflage
The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Cold Breath (Recharge 5–6)
The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.