Monster
Winter Wolf
Official reference · XMM · 2024
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 13
- Hit points
- 75 (10d10 + 20)
- Speed
- Walk 50 ft.
- Challenge rating
- 3
- Alignment
- Neutral Evil
- Strength
- 18
- Dexterity
- 13
- Constitution
- 14
- Intelligence
- 7
- Wisdom
- 12
- Charisma
- 8
- Passive Perception
- 15
- Skills
- perception: +5; stealth: +5
- Languages
- Common, Giant
- Immunities
- cold
Traits
Pack Tactics
The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite
Melee Attack: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5–6)
Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.