THE SHARED REFERENCE Adventurer

Monster

Witchstalker

Outside your table’s allowed sources

Official reference · MCV4EC · 2014

Creature type
Monstrosity
Size
Large
Armor class
13
Hit points
82 (11d10 + 22)
Speed
Walk 60 ft.
Challenge rating
6
Alignment
Unaligned
Strength
18
Dexterity
16
Constitution
15
Intelligence
8
Wisdom
12
Charisma
6
Passive Perception
17
Saving Throws
str: +7; wis: +4
Skills
perception: +7; stealth: +6
Senses
truesight 60 ft.
Languages
understands Common but can't speak

Traits

Magic Resistance

The witchstalker has advantage on saving throws against spells and other magical effects.

Smell Magic

The witchstalker can sense the presence and location of magic within 120 feet of itself. It also has advantage on attack rolls against creatures that have cast a spell since the end of the witchstalker's last turn.

Actions

Multiattack

The witchstalker makes two Bite attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or have the prone condition.

Mind-Wracking Howl (Recharge 5–6)

The witchstalker unleashes a terrible howl, and each creature within 30 feet of it that isn't a Monstrosity must make a DC 13 Wisdom saving throw. On a failed save, a creature takes 24 (7d6) psychic damage and has disadvantage on Constitution saving throws to maintain concentration on spells until the end of its next turn. On a successful save, a creature takes half as much damage only.

Reactions

Spell Stalk

Immediately after a creature within 120 feet of the witchstalker casts a spell, the witchstalker magically teleports to an unoccupied space within 5 feet of the creature and can make one Bite attack against the creature.

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