Monster
Woe Strider
Outside your table’s allowed sources
Official reference · MOT · 2014
- Creature type
- Aberration
- Size
- Large
- Armor class
- 17 (natural armor)
- Hit points
- 110 (13d10 + 39)
- Speed
- Walk 40 ft., Climb 40 ft.
- Challenge rating
- 7
- Alignment
- Chaotic Evil
- Strength
- 18
- Dexterity
- 15
- Constitution
- 16
- Intelligence
- 8
- Wisdom
- 14
- Charisma
- 14
- Passive Perception
- 15
- Skills
- intimidation: +5; perception: +5
- Senses
- darkvision 120 ft.
- Languages
- telepathy 120 ft.
- Condition Immunities
- frightened
Traits
Antimagic Cone
The woe strider's open mouth creates an area of antimagic, as in the antimagic field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the cone faces and whether its mouth is open or closed.
Actions
Multiattack
The woe strider makes two claw attacks and one bite attack. If both claws hit the same creature, the target is grappled (escape DC 14).
Claw
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) psychic damage.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature that is grappled, incapacitated, or restrained. Hit: 13 (2d8 + 4) piercing damage plus 16 (3d10) psychic damage. In addition, each magic item the creature is carrying that isn't an artifact has its magical properties suppressed for 1 minute.